IGNITE YOUR
GAME WORLD
Don't just fake it. Simulate it. FenixCore is the advanced thermodynamic fire propagation system for Unity. Built on the Job System for Zero GC Allocations.

See it in action
System Capabilities
Beyond Simple Particles
FenixCore isn't just a visual effect. It's a logic engine that understands fuel, wind, moisture, and material density.
Material Thermodynamics
Wood burns differently than oil. Configure heat resistance, ignition thresholds, and combustion rates per material. Includes 8 presets.
Zero Allocations
Engineered for the "Optimization Freak". Uses NonAlloc physics queries and cached buffers. Heavy calculations are offloaded to native Jobs.
Dynamic Smoke System
New v1.1Smoke density scales with fire intensity. Includes inhalation damage logic for players and visibility occlusion mechanics.
Three Lines of Code.
Integration is seamless. Add the FenixManager to your scene, tag your flammable objects, and ignite. It's that simple.
- Easy APIIntuitive methods like
Ignite(),Extinguish(), andAddHeat(). - Event DrivenRich C# Events:
OnIgnited,OnBurnOut,OnStructureCollapse.
using FenixCore; public class FireTrap : MonoBehaviour { public FlammableObject targetProp; void OnTriggerEnter(Collider other) { // Check if the object can burn if (targetProp.CanIgnite()) { // Ignite with high intensity (0.0 to 1.0) targetProp.Ignite(transform.position, 0.8f); // Optional: Add explosive force FireManager.Instance.AddHeatRadius(transform.position, 5f, 100f); } } }
Ready to burn?
Join developers using FenixCore to create immersive, dynamic environments.
One price, lifetime updates. No subscription.
- All Core Systems (Fire, Smoke, Wind)
- 8 Material Presets Included
- Complete C# Source Code
- Demo Scene & Documentation
- No subscription — single purchase
Requires Unity 2021.3 LTS or higher. Universal Render Pipeline (URP) & HDRP supported.