KlingCorp
SYSTEM V1.1: VOLUMETRIC SMOKE ONLINE

IGNITE YOUR
GAME WORLD

Don't just fake it. Simulate it. FenixCore is the advanced thermodynamic fire propagation system for Unity. Built on the Job System for Zero GC Allocations.

FenixCore fire propagation in Unity

See it in action

UNITY 2021.3+
URP & HDRP
DOTS READY
0ms
Update Time
ZERO
GC Allocations
0+
Simultaneous Fires
0
Material Presets

System Capabilities

Beyond Simple Particles

FenixCore isn't just a visual effect. It's a logic engine that understands fuel, wind, moisture, and material density.

Material Thermodynamics

Wood burns differently than oil. Configure heat resistance, ignition thresholds, and combustion rates per material. Includes 8 presets.

Zero Allocations

Engineered for the "Optimization Freak". Uses NonAlloc physics queries and cached buffers. Heavy calculations are offloaded to native Jobs.

Dynamic Smoke System

New v1.1Smoke density scales with fire intensity. Includes inhalation damage logic for players and visibility occlusion mechanics.

{ } ; //

Three Lines of Code.

Integration is seamless. Add the FenixManager to your scene, tag your flammable objects, and ignite. It's that simple.

  • Easy APIIntuitive methods like Ignite(), Extinguish(), and AddHeat().
  • Event DrivenRich C# Events: OnIgnited, OnBurnOut, OnStructureCollapse.
using FenixCore;

public class FireTrap : MonoBehaviour
{
    public FlammableObject targetProp;

    void OnTriggerEnter(Collider other)
    {
        // Check if the object can burn
        if (targetProp.CanIgnite())
        {
            // Ignite with high intensity (0.0 to 1.0)
            targetProp.Ignite(transform.position, 0.8f);

            // Optional: Add explosive force
            FireManager.Instance.AddHeatRadius(transform.position, 5f, 100f);
        }
    }
}

Ready to burn?

Join developers using FenixCore to create immersive, dynamic environments.
One price, lifetime updates. No subscription.

Most Popular
Standard License
$45
  • All Core Systems (Fire, Smoke, Wind)
  • 8 Material Presets Included
  • Complete C# Source Code
  • Demo Scene & Documentation
  • No subscription — single purchase
Purchase on Asset Store

Requires Unity 2021.3 LTS or higher. Universal Render Pipeline (URP) & HDRP supported.