KlingCorp
Documentation

Product Documentation

Guides, API references, and integration docs for KlingCorp products. Select a product below to get started.

Flagship Product

FenixCore

The advanced thermodynamic fire propagation system for Unity. Built on the Job System for zero GC allocations. Version 1.1.

Unity 2021.3+URP & HDRPDOTS ReadyC# Source
View product page

Quick Start

Install FenixCore, add the FenixManager to your scene, and ignite your first object in under 5 minutes.

API Reference

Full reference for FlammableObject, FireManager, and all public methods including Ignite(), Extinguish(), and AddHeatRadius().

Unity Integration

Step-by-step setup for URP and HDRP pipelines. Covers shader configuration, prefab setup, and scene requirements.

Thermodynamics System

Deep dive into material presets, heat resistance, ignition thresholds, and combustion rate tuning.

New v1.1

Smoke & Wind

Configure dynamic volumetric smoke density, inhalation damage, wind direction, and visibility occlusion.

Performance Guide

Tuning tips for maximizing simultaneous fire sources, managing the Job System budget, and profiling allocations.

River System
FLOD

A slope-aware, spline-based river system for Unity. Define the course — FLOD handles mesh generation, waterfall detection, terrain carving, and physics. Version 1.0.

Unity 2022.3+Shader GraphSplinesURP
Coming Soon

Quick Start

Open the FLOD Dashboard (Tools > FLOD), click Create Spline River, and start drawing your river in the Scene View.

Core Components

Reference for WaterSplineMeshGenerator, FLODWaterProfile, WaterfallParticleSpawner, and all ScriptableObject settings.

Physics & Interactions

Set up FLODWaterCurrent for buoyancy and current forces, FLODWakeEmitter for player ripples, and FLODDebrisSystem for floating props.

Terrain Carving

Automatically trench Unity Terrain along your river path. Configure bed depth, bank smoothness, and preview before applying.

More Products

Coming Soon

KlingCorp is actively developing additional tools and systems. Documentation will be published here as products launch.

ETA Q3 2026

PhysicsForge

A deterministic rigid-body destruction system for Unity with procedural fracture generation and structural integrity simulation.

ETA Q4 2026

FluidSim SDK

GPU-accelerated fluid dynamics for real-time water, lava, and particle simulations. Designed for both game engines and standalone applications.

ETA TBA

KlingCore Enterprise

Modular SaaS infrastructure framework for rapidly scaffolding enterprise-grade web applications with built-in auth, billing, and observability.

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