Product Documentation
Guides, API references, and integration docs for KlingCorp products. Select a product below to get started.
FenixCore
The advanced thermodynamic fire propagation system for Unity. Built on the Job System for zero GC allocations. Version 1.1.
Quick Start
Install FenixCore, add the FenixManager to your scene, and ignite your first object in under 5 minutes.
API Reference
Full reference for FlammableObject, FireManager, and all public methods including Ignite(), Extinguish(), and AddHeatRadius().
Unity Integration
Step-by-step setup for URP and HDRP pipelines. Covers shader configuration, prefab setup, and scene requirements.
Thermodynamics System
Deep dive into material presets, heat resistance, ignition thresholds, and combustion rate tuning.
Smoke & Wind
Configure dynamic volumetric smoke density, inhalation damage, wind direction, and visibility occlusion.
Performance Guide
Tuning tips for maximizing simultaneous fire sources, managing the Job System budget, and profiling allocations.

A slope-aware, spline-based river system for Unity. Define the course — FLOD handles mesh generation, waterfall detection, terrain carving, and physics. Version 1.0.
Quick Start
Open the FLOD Dashboard (Tools > FLOD), click Create Spline River, and start drawing your river in the Scene View.
Core Components
Reference for WaterSplineMeshGenerator, FLODWaterProfile, WaterfallParticleSpawner, and all ScriptableObject settings.
Physics & Interactions
Set up FLODWaterCurrent for buoyancy and current forces, FLODWakeEmitter for player ripples, and FLODDebrisSystem for floating props.
Terrain Carving
Automatically trench Unity Terrain along your river path. Configure bed depth, bank smoothness, and preview before applying.
More Products
Coming SoonKlingCorp is actively developing additional tools and systems. Documentation will be published here as products launch.
PhysicsForge
A deterministic rigid-body destruction system for Unity with procedural fracture generation and structural integrity simulation.
FluidSim SDK
GPU-accelerated fluid dynamics for real-time water, lava, and particle simulations. Designed for both game engines and standalone applications.
KlingCore Enterprise
Modular SaaS infrastructure framework for rapidly scaffolding enterprise-grade web applications with built-in auth, billing, and observability.
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